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Rendering of concept of kiosk

24 Hour Inclusive Design Challenge 2010, Boston, USA, organised by the Institute for Human-Centered Design (IHCD) 17-18 November 2010

Where's Charlie?

Team State Street

Team leader: Herb Nolan (Lawrence and Lillian Solomon Fund)
Design partner: Nora Nagle (UMass Boston )

Today, the rich history of Boston's surroundings is unavailable, buried or otherwise inaccessible to most people. The current navigational and learning elements are difficult to use for people with a physical impairment, and not very engaging.

Paper maps are difficult to read and even more difficult to wrangle when holding a cane or a child's hand and location maps at the site are outdated and sparse. The bas relief historical markers are incommunicative, difficult to locate for people with low vision and potentially undesirable to touch. In addition, if a person is of the 'know before you go' mindset, chances are that they will research from home, plan a direct route to the destination and complete the errand without straying from the chosen route.

The team proposes a solution to support the exploration and discovery of new things, places and people using an interaction model that is easy to use and familiar. Where's Charlie? is a network of benches and stantions in a specific historic location or across a city that delivers historical and local information in a fun and socially engaging way. The content is activated by tapping one's CharlieCard and the flexible interaction allows for many different experiences.

Passive

  • Walk up to/walk away from
  • Encounter on path
  • Plays ambient, relevant sound as engagement mechanism
  • Sit
  • Listen

Active

  • Tap CharlieCard to activate/interact/navigate menu structure and informational content

Guided exploration

  • Arranged along a boardgame with repetition
  • Easy to negotiate path
  • Auditory and textural cues and markers

Discover surrounding environment

  • Learn about history that happened right where you are!
  • Learn what's around you - dining, drinking, shopping, etc.

Social interaction

  • Encourages child/parent learning
  • Provides elderly person/parent a resting place that may invite conversation
  • Children/adults simultaneously exploring multiple benches

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